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1. Null Anom Carrier Ratting Guide/Tips/Fits - in Ships and Modules [original thread]
[quote=Artsnis]may i have screenshot with 3-4 65m ticks in a row? and also that sweet 70m spike without commander? or maybe you keep ESS in mind? because this is not possible after damage projection nerf. http://i.imgur.com/FYnz49Q.png
Those...
- by Amanda Chan - at 2016.11.03 17:49:54
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2. Null Anom Carrier Ratting Guide/Tips/Fits - in Ships and Modules [original thread]
Mephiztopheleze wrote: 65m/tick = ~200m/hour'ish? I'll stick to C5s in paired Rattlesnakes thanx. Haven't really done wormholes much less c5 but have you tested our new rorqual overlords? elitatwo wrote: You should remove that cyno. ...
- by Amanda Chan - at 2016.11.02 11:12:11
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3. Null Anom Carrier Ratting Guide/Tips/Fits - in Ships and Modules [original thread]
All, I've been digging around trying to optimize carrier ratting but info is pretty far and few between. Not to mention sketchy at best some times, so I thought I'd try to compile what I've found/tested here and see what other people are willing ...
- by Amanda Chan - at 2016.11.01 14:09:33
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4. Make Dreadnaughts great again! - in Player Features and Ideas Discussion [original thread]
Cristl wrote: Amanda Chan wrote: I'd also be a fan of dread weapons taking less volume so you can switch your weapon as needed. Switching from HAW, to short or long range. It still makes your originally fit matter because of the inability to...
- by Amanda Chan - at 2016.06.14 09:53:59
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5. Make Dreadnaughts great again! - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: I don't like advertising, but for Mike I'll do it gladly. Do yourself a favor, open youtube and search for ferocious 9 and don't forget to watch the previous ones too. In this educational video Big Miker shows you how to proper...
- by Amanda Chan - at 2016.06.13 05:48:45
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6. Make Dreadnaughts great again! - in Player Features and Ideas Discussion [original thread]
Ormarr Kai wrote: As you all know flying a dread into a fleet battle is likely suicide, if you survive, it is usually luck. As it stands right now there is no way for a fleet to help a sieged dread, they are effectively alone. I believe dreads ...
- by Amanda Chan - at 2016.06.13 05:40:43
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7. Paper dps v. real dps...can you explain some of this to me? - in Ships and Modules [original thread]
Dirty Forum Alt wrote: My rattlesnake has 1650 paper dps - what fit are you using to get anything less than 1000? I know it doesn't 100% apply - but geckos track remarkably well....so anything it doesn't "fully" apply to tends to melt anyway ...
- by Amanda Chan - at 2016.06.11 22:03:59
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8. Carrier Aggro - in Ships and Modules [original thread]
Robertina Palazzo wrote: Amanda Chan wrote: warfare links help but drones will still get aggro. Will they at least help so the fighters dont get *immediate* aggro upon being launched? If your fighters are getting "immediate" aggro. T...
- by Amanda Chan - at 2016.06.11 21:57:29
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9. Carrier Aggro - in Ships and Modules [original thread]
warfare links help but drones will still get aggro.
- by Amanda Chan - at 2016.06.10 06:52:37
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10. help with information regarding races and ships - in Ships and Modules [original thread]
Never not drones. Drones are damn useful as they allow you to "punch down". The bigger ship you're in the harder your weapon systems have with tracking smaller targets. However, if you use smaller drones you can avoid fitting those terribad unde...
- by Amanda Chan - at 2016.06.10 06:50:32
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11. Paper dps v. real dps...can you explain some of this to me? - in Ships and Modules [original thread]
M3rcur wrote: Amanda Chan wrote: The Rattlesnake as 7.5 effective launchers(5 launchers + 50% bonus to kinetic/therm Gallente BS bonus) and 5 effective heavy/sentry drones(250% hull bonus with 2 drones). That-¦s not right. 275% Bonus me...
- by Amanda Chan - at 2016.06.10 06:47:09
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12. PC System Issue - in EVE New Citizens Q&A [original thread]
I'd suggest getting more along the lines of 8 GB capped . Looks like that's about all that you can squeeze in with that OS anyhoo. Video card could use a bump, personally I wouldn't game with anything sub *50. I'm still using ancient 680 GTX. Al...
- by Amanda Chan - at 2016.06.10 06:04:29
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13. Infested Carrier Damage - in Missions & Complexes [original thread]
Myral Dunham wrote: Is there any news about the DMG dealt by the Drone Capitals or their resistance profiles? The databases i found were not updated so far. I dont know how its been done in the past... is it tested and mathed or can you pul...
- by Amanda Chan - at 2016.06.09 17:17:58
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14. Nullsec Loot - in Missions & Complexes [original thread]
IIRC the isk value of loot is based off the regional market value. Take it to another region and it should change.
- by Amanda Chan - at 2016.06.05 06:54:16
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15. Paper dps v. real dps...can you explain some of this to me? - in Ships and Modules [original thread]
Nina B wrote: I get a little lost when reading up on certain ships vs. others when it comes to damage. Specifically, I'm thrown off by how the rattlesnake puts out more damage than a golem in missions? Looking at the ships and their bonuses, it...
- by Amanda Chan - at 2016.06.05 06:23:37
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16. T1 Battleship Locking Range - in Ships and Modules [original thread]
Soel Reit wrote: there are already modules that let you reach the lock range you like. use them and fit them on your bs. as for everything you need to get your fit balanced. can't have 2 mil EHP, 1000km lock range and 20 sig radius on the s...
- by Amanda Chan - at 2016.06.05 06:04:46
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17. Wrong Insurance payout? - in Ships and Modules [original thread]
ShahFluffers wrote: It is a balancing thing. When you buy expensive ships and equipment that are "better" than the regular Tech 1 variants, you are effectively "not poor" and "not a newbie"... the people the insurance system is supposed to as...
- by Amanda Chan - at 2016.06.01 05:35:06
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18. FIX Nullsec Anomolies - in Missions & Complexes [original thread]
There are a few fleet PvE activities in Null. Sometimes you get incursions in your area, which most people want to get rid of asap if it puts a kink in jump freighter operations. You can do escalations in groups 8,9,10/10s. Mining is done sociall...
- by Amanda Chan - at 2016.05.26 16:09:27
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19. Mysteries of dps and damage per hit - in Ships and Modules [original thread]
elitatwo wrote: Amanda Chan wrote: elitatwo wrote: The difference being that no missile in EVE can or will ever do 100% damage. More about sad things later. Amanda Chan wrote: I find this statement rather erroneous. It is easier to ...
- by Amanda Chan - at 2016.05.24 02:01:15
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20. Nullsec DED sites with BLOPS - in Missions & Complexes [original thread]
Lan Wang wrote: probably the Sin, its actually a thing to do these in blops Pretty much this. Sins are very popular for running DED sites, especially in hostile space. Spider tanked drone action.
- by Amanda Chan - at 2016.05.22 13:59:40
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